Power
Stamper makes a single unwrapped image map for texturing an object.
It does this by projecting different photos onto that object and 'Stamping'
the projection of those photos into the unwrapped image. Once you have
stamped all your photos, you simply apply the unwrapped image to your
object and voila!
PowerStamper is a Texture
Builder by Bitmap Projection. This means that an image is projected onto
the 3D surface of a model, and stamped into its material bitmap textures.
The image is projected
using the active viewport, which can be an orthogonal projection (Top,
Front, User) or a perspective projection (Camera, Spot Light). The projected
image is known as the 'Stamping Image' and the material bitmaps as the
'Output Bitmaps'. As
a Stamping Image you can use photographs to compose complex photorealistic
materials for a 3D model; typical material maps to create unique 3D seamless
unstretched maps, like rock or sand; or, you can paint rendered images
to create complex 3D painted maps. However, to get better results, you
can mix all these three techniques.
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