Left Toolbar > Mesh Nodes > * Mesh Normal Angle Node *
The Mesh Normal Angle node renders the angle between the pixel surface normal and a vector defined in the attributes. The Mesh Normal node generates a VALUE image with the angle in radians.
Load one of more model in the Scene Window.
On the left toolbar choose Mesh Nodes > Mesh Normal Angle. >
Drag the Mesh Normal Angle icon into the Node Graph.
A NORMAL image.
A monochromatic image where the white values represent and angle of 0 degrees between the normal and the defined vector, and black is an angle of 180 degrees.
Position Position of the output image.
Size Size of the output image.
Vector X Coordinate x of the vector.
Vector Y Coordinate y of the vector.
Vector Z Coordinate z of the vector.
The size of the region of pixels around the rendered components.