Mesh Smooth Normal node

Left Toolbar > 3D icon 3D Nodes > Mesh Position icon * Mesh Smooth Normal *

The Mesh Smooth Normal node .

models Models Model

output

Procedure

To create a Mesh Distance image:

  1. Load one of more model in the Scene Window.

  2. On the left toolbar choose 3D Nodes > Mesh Sodten Edges Node. 3D icon > Mesh Soften Edges icon

  3. Drag the Mesh Soften Edges icon into the Node Graph.

    Mesh Soften Edges node

  4. Connect the output socket into the Img socket in the Mesh Soften Edge node.

  5. Adjust the attributes of the Mesh Soften Edge node to modify it.

Outputs

Img
The Normal image with the Smoothed normals.

Attributes Panel

UVWMesh attributes

Position X Position X of the output image.

Position Y Position Y of the output image.

Size X Size X of the output image.

Size Y Size Y of the output image.

Radius

Padding Defines the size of the ring of pixels around the rendered zones, which prevents filtering issues when the model and textures are 3D rendered.

Tutorial

This video tutorial shows how to use the new Mesh Smooth Normal node to bake a normal map that softens the hard edges of your models.

Model with final textures:

Mesh Smooth Normal Image

Project Node Graph:

Mesh Smooth Normal Node Graph

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