is a 3dsmax 5.x, 6.x, 7.x, 8, 9(32-bit 64-bit), 3ds Max 2010 and 3ds Max 2011 utility plugin that
lets you render full scene information into texture maps based on the object's appearance
and relationship between itself, other objects, and elements in the scene. The resulting
texture maps are then "baked" into the object; that is, they
become part of the object via mapping, and can be used to display the
textured object rapidly on Direct3D devices such as graphic display
cards or game engines.
Unlimited Source Objects.
Source objects don't require mapping channels.
Extensive arsenal of tools to resolve hits.
Special Normals map included to allow rendering and previewing inside 3ds max.
Ability to mix different Normals using alpha channel to blend the resulting Normals map.
Generate up to eight separate maps for each model including: Normals, Height, Alpha, Lighting, Shadow, Atmospheric and more.
Sophisticated filtering technology allows clean output of maps
"Anyone looking to manage their scenes' file sizes like game designers and design professionals will find that they can use Kaldera to bake their models down and not lose the quality that they've spent hours trying to achieve."