ADVANCED PARAMETRIC MAPPING AND TEXTURING,
FOR 3DSTUDIO MAX
New features in Texture Layers 2.0:
The mapping
channels from TexLay1 have been transformed into mapping groups in TexLay2.
Multiple mapping
groups can be applied to a single uvw channel. Using face selection
the user can create very complex mapping channels composed of an unlimited
number of groups.
A new Pelt
mapping system has been added to TexLay2. (Pelt Mapping maps an object
to a Planar map by stretching the object to a virtual frame).
Every vertex
in the object (or selection) has a spring that determines how much it
should stretch in relation to it's neighboring vertices.
The Free Form
mapping has been completely rebuilt and it's now a more reliable and
powerful mapping method.
For Spline
Mapping a new Belt option has been added. The Belt option creates spline
mapping channels that are planar like a road or a belt.
Frame Mapping:
a new type of mapping has been added. It allows the user to pick any
object from the scene and use it as his UVW Mesh (like an Unwrap UVW
type where the user can use any modifier or space warp he wants to).
A new extended
viewport has been added to TexLay. The UVViewport lets the user pick
sets of objects and view their uvw in a 3dsmax viewport interactively.
Any modification made to the object in its UV channel updates the UVViewport.
A new mapping
type UVW Data has been added. This mapping type lets the user lock any
mapping groups to avoid accidental changes.
A new set
of controls have been added to allow the user to organize the different
mapping chunks inside a mapping channel.
And more..